The Lord of the Rings: The Two Towers
       
     
The Lord of the Rings: The Return of the King
       
     
The Lord of the Rings: Battle for Middle-earth
       
     
The Lord of the Rings Tactics
       
     
The Lord of the Rings: The Third Age
       
     
The Lord of the Rings: Conquest
       
     
The Lord of the Rings: Conquest
       
     
The Lord of the Rings: War in the North
       
     
Lego The Lord of the Rings
       
     
Kingdoms of Middle-earth - Kabam
       
     
Lego The Hobbit
       
     
Middle-earth: Shadow of Mordor
       
     
Elf: The Movie Game
       
     
Journey to the Center of the Earth
       
     
Inkheart
       
     
The Golden Compass Videogame
       
     
The Lord of the Rings Interactive Games
       
     
The Lord of the Rings: The Two Towers
       
     
The Lord of the Rings: The Two Towers

My first video game.  Two year development time.  $18m budget. The initial deal with EA wasn't done to have a game in time for the first film, so we chose to incorporate the first two films into this game and release it with the second film.  This re-invented movie games and was a huge success.

The Lord of the Rings: The Return of the King
       
     
The Lord of the Rings: The Return of the King

My second game.  9 month development timeline.  $35m budget.  This game broke ground again for movie games.  This sold a million more units than the previous game and received much critical acclaim.

The Lord of the Rings: Battle for Middle-earth
       
     
The Lord of the Rings: Battle for Middle-earth

This was a real time strategy game built for PC's and later ported to gaming consoles as well as Mac Os.  We made an expansion pack as well as a sequel.  All very successful for the RTS genre and was a precursor to what would eventually become very popular in mobile gaming.

The Lord of the Rings Tactics
       
     
The Lord of the Rings Tactics

Sony PSP exclusive game.

The Lord of the Rings: The Third Age
       
     
The Lord of the Rings: The Third Age

EA attempted to model a game after combat style of Final Fantasy.  I was not keen on this, but NLC management defaulted to EA's expertise.   Sadly this game was a very poor performer.

The Lord of the Rings: Conquest
       
     
The Lord of the Rings: Conquest

Following the success of Star Wars: Battlefront, EA created this game using the same engine, but based in Middle-earth.  Lucasfilm would not let us use the Battlefront name, so we came up with "Conquest".

The Lord of the Rings: Conquest
       
     
The Lord of the Rings: Conquest

Example character models, website and application of key art.

The Lord of the Rings: War in the North
       
     
The Lord of the Rings: War in the North

With the acquisition of New Line Cinema by Warner Bros, I was asked to stay on and continue work on LotR and the upcoming Hobbit films.  WB acquired Snowblind Studios in Seattle and we created this game with them.

Lego The Lord of the Rings
       
     
Lego The Lord of the Rings

Lego and New Line Cinema discussed creating this game for years, but Lego was always on the fence because the films were darker than they were used to.  With the Hobbit films announced and WB acquiring TT Games - this great game finally came to fruition.

Kingdoms of Middle-earth - Kabam
       
     
Kingdoms of Middle-earth - Kabam

Developed this iOs game and made weekly updates throughout the life cycle.  This game was a huge success both creatively and financially.

Lego The Hobbit
       
     
Lego The Hobbit

WB/TT Games insisted on this game be released prior to the last Hobbit film, which in turn caused this game to end with film two.  There were plans to do an update to complete the game once the last Hobbit film was completed, but sadly management decided against it.

Middle-earth: Shadow of Mordor
       
     
Middle-earth: Shadow of Mordor

Developed with Monolith Studios in Seattle, this game took 3 1/2 years with the budget ending up at $50 million.  Despite being under constant scrutiny and threat of being cancelled by senior management, the development team really delivered on this game with a new villain hierarchy system called "the Nemesis System", which was a game changer.  This open world critically acclaimed game generated $1 billion in sales.   WB did not want to use the LotR name yet again, so I came up with this title then ended up getting approved and used.

Elf: The Movie Game
       
     
Elf: The Movie Game

We had a very short window to make release with the film, so a decision was made to do a Gameboy Advanced game.  The game, developed with Crave - was fun and enjoyed good success.

Journey to the Center of the Earth
       
     
Journey to the Center of the Earth

Developed with THQ for the Nintendo DS in record time to meet the film's release.

Inkheart
       
     
Inkheart

With a small window once again, we developed this game with Tivola for the Nintendo DS System.

The Golden Compass Videogame
       
     
The Golden Compass Videogame

Developed this with Sega in a tight timeframe.

The Lord of the Rings Interactive Games
       
     
The Lord of the Rings Interactive Games

A gathering of all of the Middle-earth titles I was creative and product development lead on.